If you have what are called scatter and misfire dice - which we will call *direction* and *range dice* - you can replace various mechanics with them.

Image of **Scatter and misfire dice**

We have rules for missed attacks with grenade-like missiles right now, but we hope to expand this section along with the rest.

### General Uses and Instructions

These dice are great for randomly determining directions. Among their many uses are determining direction when getting lost during wilderness travel, *blink* spells or other effects that cause movement in a random direction and similar situations. Someone leaping from a high spot and needing to land in a specific place is an incredibly rare situation, but one which would be fun to implement just to get to use the direction and range dice.

The *HIT* result on the direction die and the *MISFIRE* result on the range die are not always utilized.

When using the direction die, notice that a result of HIT also has a target symbol, with the northern spoke being an arrow. This is so that the HIT result can supplement the roll while still getting a direction, or the HIT result can be ignored altogether, only using the arrow, or the HIT result can be used alone, ignoring the arrow, as needed by situation.

On the range die, you’ll notice that the numbers double. If not using the MISFIRE result, we should read it as a 20.

### Missed Attacks With Grenade-like Missiles

If the attack was at short range, use the arrow direction rolled by the direction die and half the number on the range die to determine what direction and how many feet from the intended point the grenade-like missile lands. On a result of HIT on the direction die, use the arrow to determine the direction and cut the range in half.

If the attack was at medium range, use the arrow direction rolled by the direction die and the number on the range die to determine what direction and how many feet from the intended point the grenade-like missile lands. On a result of HIT on the direction die, use the arrow to determine the direction and cut the range in half.

If the attack was at long range, use the arrow direction rolled by the direction die and the number on the range die to determine what direction and how many feet from the intended point the grenade-like missile lands. On a result of HIT on the direction die, use the arrow and ignore the HIT result.